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Megadoom II
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MEGADOOM II - iso.7z
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Wrap
Text File
|
1995-01-08
|
8KB
|
128 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
BLUEBALL 1.15 2
IMP 24.26 MEDIUM_AND_HARD 9
IMP 13.48 HARD_ONLY 5
DEMON 6.20 1
IMP 21.56 8
SERGEANT 45.82 DEAF/AMBUSH 17
SERGEANT 24.26 DEAF/AMBUSHMEDIUM_AND_HARD 9
DEMON 43.38 DEAF/AMBUSHMEDIUM_AND_HARD 7
DEMON 37.18 DEAF/AMBUSHHARD_ONLY 6
SPECTRE 12.39 DEAF/AMBUSHMEDIUM_AND_HARD 2
BARREL 35.58 DEAF/AMBUSH 22
MEDIKIT 6.32 DEAF/AMBUSH 11
INVISO 1.15 DEAF/AMBUSH 2
CHAINGUN 0.86 DEAF/AMBUSH 1
BACKPACK 1.15 DEAF/AMBUSH 2
IMP 48.51 DEAF/AMBUSHMEDIUM_AND_HARD 18
SPECTRE 61.97 DEAF/AMBUSHHARD_ONLY 10
TROOPER 12.13 DEAF/AMBUSH ;5 ;This item is inocuous
TROOPER 14.55 DEAF/AMBUSHMEDIUM_AND_HARD ;6 ;This item is inocuous
MEDIKIT 2.87 DEAF/AMBUSHEASY_AND_MEDIUM 5
SHELLS 4.02 DEAF/AMBUSH 14
BULLETS 2.87 DEAF/AMBUSH 5
SHELLBOX 2.01 DEAF/AMBUSH 7
LAUNCHER 0.57 DEAF/AMBUSH 1
SHOTGUN 0.57 DEAF/AMBUSH 1
STIMPAK 3.74 DEAF/AMBUSH 13
STIMPAK 1.15 DEAF/AMBUSHEASY_AND_MEDIUM 4
TROOPER 19.41 ;8 ;This item is inocuous
TROOPER 7.28 MEDIUM_AND_HARD ;3 ;This item is inocuous
SERGEANT 24.26 MEDIUM_AND_HARD 9
SERGEANT 18.87 HARD_ONLY 7
SPECTRE 18.59 HARD_ONLY 3
BARMOR 0.86 DEAF/AMBUSH 1
GARMOR 2.59 DEAF/AMBUSH 3
HELMET 15.52 DEAF/AMBUSH ;54 ;This item is inocuous
POTION 9.77 DEAF/AMBUSH ;34 ;This item is inocuous
IMP 21.56 DEAF/AMBUSH 8
SHELLS 2.30 8
MAP 0.86 DEAF/AMBUSH 1L
ROCKETS 1.72 DEAF/AMBUSH 2
LAVISOR 0.43 DEAF/AMBUSH 1
CLIP 0.86 DEAF/AMBUSH 6
RADSUIT 1.29 DEAF/AMBUSH 1
SERGEANT 40.43 DEAF/AMBUSHHARD_ONLY 15
RADSUIT 2.59 2
MEDIKIT 1.72 3
STIMPAK 0.29 1
BULLETS 1.15 2
IMP 24.26 DEAF/AMBUSHHARD_ONLY 9
DEMON 6.20 DEAF/AMBUSH 1
BARREL 3.23 DEAF/AMBUSHHARD_ONLY 2
ROCKET 0.14 DEAF/AMBUSHMEDIUM_AND_HARD 1
SHELLS 0.57 DEAF/AMBUSHMEDIUM_AND_HARD 2
CLIP 0.43 DEAF/AMBUSHMEDIUM_AND_HARD 3
MEDIKIT 0.57 DEAF/AMBUSHMEDIUM_AND_HARD 1
STIMPAK 0.86 DEAF/AMBUSHMEDIUM_AND_HARD 3
SPECTRE 30.99 MEDIUM_AND_HARD 5
SPECTRE 12.39 2
POTION 1.15 DEAF/AMBUSHHARD_ONLY ;4 ;This item is inocuous
HELMET 2.87 DEAF/AMBUSHHARD_ONLY ;10 ;This item is inocuous
GARMOR 0.86 DEAF/AMBUSHHARD_ONLY 1
SHELLBOX 0.29 1
BACKPACK 0.57 1
POTION 1.44 ;5 ;This item is inocuous
ROCKETS 1.72 2
DEMON 30.99 HARD_ONLY 5
MEDIKIT 1.15 MEDIUM_AND_HARD 2
SHELLS 0.57 MEDIUM_AND_HARD 2
ROCKET 0.14 MEDIUM_AND_HARD 1
MEDIKIT 1.15 DEAF/AMBUSHHARD_ONLY 2
SHELLBOX 0.29 DEAF/AMBUSHHARD_ONLY 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 431 ;Strict standard for exact placement
;PER 366 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;