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Text File  |  1995-01-08  |  8KB  |  128 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BLUEBALL                      1.15                                       2 
  8. IMP                          24.26         MEDIUM_AND_HARD               9 
  9. IMP                          13.48         HARD_ONLY                     5 
  10. DEMON                         6.20                                       1 
  11. IMP                          21.56                                       8 
  12. SERGEANT                     45.82         DEAF/AMBUSH                   17 
  13. SERGEANT                     24.26         DEAF/AMBUSHMEDIUM_AND_HARD    9 
  14. DEMON                        43.38         DEAF/AMBUSHMEDIUM_AND_HARD    7 
  15. DEMON                        37.18         DEAF/AMBUSHHARD_ONLY          6 
  16. SPECTRE                      12.39         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  17. BARREL                       35.58         DEAF/AMBUSH                   22 
  18. MEDIKIT                       6.32         DEAF/AMBUSH                   11 
  19. INVISO                        1.15         DEAF/AMBUSH                   2 
  20. CHAINGUN                      0.86         DEAF/AMBUSH                   1 
  21. BACKPACK                      1.15         DEAF/AMBUSH                   2 
  22. IMP                          48.51         DEAF/AMBUSHMEDIUM_AND_HARD    18 
  23. SPECTRE                      61.97         DEAF/AMBUSHHARD_ONLY          10 
  24. TROOPER                      12.13         DEAF/AMBUSH                  ;5 ;This item is inocuous 
  25. TROOPER                      14.55         DEAF/AMBUSHMEDIUM_AND_HARD   ;6 ;This item is inocuous
  26. MEDIKIT                       2.87         DEAF/AMBUSHEASY_AND_MEDIUM    5 
  27. SHELLS                        4.02         DEAF/AMBUSH                   14 
  28. BULLETS                       2.87         DEAF/AMBUSH                   5 
  29. SHELLBOX                      2.01         DEAF/AMBUSH                   7 
  30. LAUNCHER                      0.57         DEAF/AMBUSH                   1 
  31. SHOTGUN                       0.57         DEAF/AMBUSH                   1 
  32. STIMPAK                       3.74         DEAF/AMBUSH                   13 
  33. STIMPAK                       1.15         DEAF/AMBUSHEASY_AND_MEDIUM    4 
  34. TROOPER                      19.41                                      ;8 ;This item is inocuous 
  35. TROOPER                       7.28         MEDIUM_AND_HARD              ;3 ;This item is inocuous
  36. SERGEANT                     24.26         MEDIUM_AND_HARD               9 
  37. SERGEANT                     18.87         HARD_ONLY                     7 
  38. SPECTRE                      18.59         HARD_ONLY                     3 
  39. BARMOR                        0.86         DEAF/AMBUSH                   1 
  40. GARMOR                        2.59         DEAF/AMBUSH                   3 
  41. HELMET                       15.52         DEAF/AMBUSH                  ;54 ;This item is inocuous 
  42. POTION                        9.77         DEAF/AMBUSH                  ;34 ;This item is inocuous 
  43. IMP                          21.56         DEAF/AMBUSH                   8 
  44. SHELLS                        2.30                                       8 
  45. MAP                           0.86         DEAF/AMBUSH                   1L 
  46. ROCKETS                       1.72         DEAF/AMBUSH                   2 
  47. LAVISOR                       0.43         DEAF/AMBUSH                   1 
  48. CLIP                          0.86         DEAF/AMBUSH                   6 
  49. RADSUIT                       1.29         DEAF/AMBUSH                   1 
  50. SERGEANT                     40.43         DEAF/AMBUSHHARD_ONLY          15 
  51. RADSUIT                       2.59                                       2 
  52. MEDIKIT                       1.72                                       3 
  53. STIMPAK                       0.29                                       1 
  54. BULLETS                       1.15                                       2 
  55. IMP                          24.26         DEAF/AMBUSHHARD_ONLY          9 
  56. DEMON                         6.20         DEAF/AMBUSH                   1 
  57. BARREL                        3.23         DEAF/AMBUSHHARD_ONLY          2 
  58. ROCKET                        0.14         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  59. SHELLS                        0.57         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  60. CLIP                          0.43         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  61. MEDIKIT                       0.57         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  62. STIMPAK                       0.86         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  63. SPECTRE                      30.99         MEDIUM_AND_HARD               5 
  64. SPECTRE                      12.39                                       2 
  65. POTION                        1.15         DEAF/AMBUSHHARD_ONLY         ;4 ;This item is inocuous
  66. HELMET                        2.87         DEAF/AMBUSHHARD_ONLY         ;10 ;This item is inocuous
  67. GARMOR                        0.86         DEAF/AMBUSHHARD_ONLY          1 
  68. SHELLBOX                      0.29                                       1 
  69. BACKPACK                      0.57                                       1 
  70. POTION                        1.44                                      ;5 ;This item is inocuous 
  71. ROCKETS                       1.72                                       2 
  72. DEMON                        30.99         HARD_ONLY                     5 
  73. MEDIKIT                       1.15         MEDIUM_AND_HARD               2 
  74. SHELLS                        0.57         MEDIUM_AND_HARD               2 
  75. ROCKET                        0.14         MEDIUM_AND_HARD               1 
  76. MEDIKIT                       1.15         DEAF/AMBUSHHARD_ONLY          2 
  77. SHELLBOX                      0.29         DEAF/AMBUSHHARD_ONLY          1 
  78. ;                                            
  79. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  80. ;                                            
  81. ; At run-time this value is used to adjust the
  82. ; Max#of variable based on the population of
  83. ; the level being modified.  Using the strict 
  84. ; standard requires that one or more of the   
  85. ; items in the list above not have a specified
  86. ; maximum number of objects.                  
  87. ;                                              
  88. PER    431   ;Strict standard for exact placement 
  89. ;PER    366   ;Lowered Standard for easy placement
  90. ;                                            
  91. ; Deleting any of the PRESERVE lines will mean that
  92. ; the objects will not be taken from the original  
  93. ; level.  You will have to supply your own above. 
  94. ;                                            
  95. PRESERVE    PILLARS                          
  96. PRESERVE    LAMPS                            
  97. ;                                            
  98. ; THRESHOLD determines what a MEGA-GOODIE is.  
  99. ; MEGA-GOODIES are used to make the level fair 
  100. ; if the generator places a lot of enemies in  
  101. ; the level.                                   
  102. ;                                              
  103. THRESHOLD    75                                  
  104. ;                                              
  105. ; I.Q. Determines how intelligently the program  
  106. ; places objects in the effort to defeat you.   
  107. ; 250 is the default if it is not specified here. 
  108. ;                                              
  109. I.Q.    250                                 
  110. ;                                              
  111. ; EVEN sets the point at which the program must begin 
  112. ; placing MEGA-GOODIES into the level, on the   
  113. ; basis of the hardest difficulty rating.          
  114. ; The MEGA-GOODIES give you a fighting chance,  
  115. ; setting the value lower or <500 will increase the number
  116. ; of MEGA-GOODIES available to you in a the level. 
  117. EVEN    500                                 
  118. ;                                              
  119. ; If SPREAD is not set to a low value then
  120. ; a given sector may accumulate too many objects 
  121. ; this often makes the level impossible to finish
  122. ; or just ugly-looking.  Setting the value too low
  123. ; could make it difficult to place objects within
  124. ; a given wad file.
  125. ;                  
  126. SPREAD    15                                  
  127. ;                                              
  128.